Match three. Mind the pearl.

This is level 1 of the sunlit zone. Swap two neighbouring creatures to line up three of a kind. Reach 300 points within twelve moves.

0 / 300 · 12 moves

tide nº 90001

Go on — swap two neighbours. This is level 1, the same deal the app opens with.

Coming to the App Store
iPhone iPad iOS 17

How it works

Three rules. That’s the whole game.

01

Swap neighbours to line up three of a kind. Chains multiply the score.

02

Four in a line forge a current, which sweeps its whole row or column. An L or a T forges a burst.

03

Five forge a pearl. Swap it with any creature and it claims every creature of that kind on the board.

The descent

A thousand levels. Five waters.

The levels descend from sunlit water into the trench, through five zones that each read like a different sea. New creatures join the deal on the way down — eight by the end — and in the deep the board stops being a square.

Sunlit Water

Learn the sea

levels 1–100 · 5×5 → 8×8 · 4–6 creatures

Twilight

The light thins

levels 101–250 · 8×8 · a seventh creature

Midnight

Corners go missing

levels 251–450 · the first shaped boards

Abyssal

Taller than wide

levels 451–700 · 8×10 · an eighth creature

The Trench

The floor of the game

levels 701–1000 · every creature, every shape

Not one of them can be skipped. The next level is always one past the deepest you’ve solved — a level that beats you is hard, not unfair.

Ten levels down, the free tide opens: an endless mode in three waters — easy, medium, hard — each keeping its own best score.

Level design

Every level was proved winnable before it shipped.

Each level is a dealt board with its own goal — reach a score, gather a creature, forge a mark — and each was played to the end by a bot before release: no perks, no favours, inside the move budget, all one thousand of them.

Difficulty is measured, not guessed. The bot’s win rate is the honest number, and the curve is tuned so the difficulty climbs rather than jumps.

And none of them needs anything from the pouch. Bare hands reach the trench floor.

The same thousand levels ship on every device. No server, no daily shuffle, nothing generated behind your back — tide nº 90001 is the same deal for you as for everyone else. It’s the one playing at the top of this page.

The secrets

Six things the game never explains.

Swap two specials into each other and something happens that the rules never mention. There are six of them, and the name that flashes is the reward for stumbling. Finding one is the best thing in here.

Riptide

Tsunami

Maelstrom

Undertow

Sea Quake

Pearl Storm

All six work on the board above, too. It keeps the secret just as well.

Feel

Designed around the swap.

Free to download

The pouch is optional.

Helmi is free to download, and all thousand levels are there from the first launch. What’s for sale is refills of the pouch — more moves, a pearl sweep, a fresh board — and the pouch fills itself anyway: one of each, free, every ten levels down.

No level needs anything from it. No subscription, no ads, and no upsell in the middle of a move.

Every device

Your descent follows you.

Solved levels, free-tide bests and the pouch sync through your own iCloud, so the iPad picks up where the iPhone left off.

There is no account and no server of ours — the record lives in your iCloud, readable by your devices and nobody else.

Twelve languages

All of it translated.

Not just the menus — the rules, the goals, and the small line of encouragement when a new water opens.

English Deutsch Español Español (México) Français Italiano 日本語 한국어 Português Português (Brasil) Русский 简体中文

Private by design

No accounts. No ads. No analytics.

Helmi collects nothing — no tracking, no advertising, no third-party SDKs, nothing to sign up for. Its privacy manifest declares no collected data at all.

Your descent is yours: on your device, and in your iCloud.

Read the full privacy policy →

More from us

Same promise, different puzzle.

Support

Questions? Ideas? A level that feels wrong?

Helmi is made by one person who reads every email. Bug reports, feature requests, or a deal you think is unfair:

offline@dresende.pt